πŸ—ΊοΈRoadmap

This page presents the most important past and future features of Chestnut as a timeline, broken down in several named milestones (because it sounds cool).

As you can see, milestones are not sequential but overlap a little bit. The icons πŸ”¨ and βœ… indicate which features are in progress or already implemented, respectively. Next to the name of each milestone, an approximate completion percentage is indicated, or ∞ in the case of milestones that need to be continuously worked on.

Note that this roadmap will change over time, based on funding and community feedback. A strong emphasis is put on building Chestnut together with the community; therefore some features will be added or removed from the roadmap as time goes on.

βœ… Genesis: releasing the game

βœ… 15/07/22: The first commit to Github is made (to a repo then called "treasure-hunt", as the focus wasn't that much on combat yet), development begins.

βœ… July 2022: The core team is formed: founder, lead dev and pixel artist.

βœ… 01/01/23: Chestnut goes live, in alpha version! The game is still very simple, but fully playable, and players start earning their first DAI.

πŸ”¨ Prodigy : Gauntlet events [57%]

βœ… 23/02/23: The first Gauntlet event takes place in Chestnut. Players earn a total of 150 DAI after 15 minutes of intense PvP!

βœ… 18/03/23: First Gauntlet with 10 concurrent players.

βœ… April 2023: The organization of Gauntlet events becomes fully automated (control of portals, monster spawning, sale of keys for paid events...) and they are scheduled weekly at the times of peak player attendance.

πŸ”¨ Summer 2023: Events become more interesting through the addition of time-delayed monster spawning and introduction of alternative Gauntlet modes such as Apex gauntlets (in which players can't escape the map until only one player remains).

πŸ”¨ Summer 2023: The title screen features a panel displaying upcoming events and key information such as prize pool, number of expected players and countdown.

βœ… May 2023: Paid Gauntlets are organized, requiring players to purchase a key in the shop. The proof-of-concept phase for paid gauntlets begins, expecting to prove that gauntlet events featuring much bigger prizes can be held sustainably by requiring small buy-in fees. Free gauntlet events continue to be organized in parallel.

πŸ”¨ Summer 2023: Rolling out player-hosted Gauntlets, allowing players to design their own gauntlet events and earn money by hosting exciting and fun paid events.

πŸ”¨ Alpha: Community - ∞

βœ… 31/01/23: Chestnut hires its first community manager and begins properly structuring and developing its Discord server.

βœ… March 2023: First community member to pass the threshold of 100 DAI of income through Chestnut.

βœ… March 2023: Release of the Chestnut whitepaper.

βœ… March 2023: Launch of the Discord Crew3 quests to reward valuable community contributions.

πŸ”¨ Ascension: A competitive rewards system [100%]

βœ… 06/03/23: The Loot Curve is rolled out, unlocking higher rewards for players in exchange for daily organic player activity.

βœ… March 2023: The daily leaderboards system is rolled out, allowing players to compete throughout the entire day for the rewards unlocked by the Loot Curve and to show off their skills by ranking high consistently.

πŸ”¨ Vanguard: Consumable items [42%]

βœ… March 2023: Release of the first consumables: acorns that restore health.

βœ… April 2023: Release of the in-game shop, allowing players to purchase usable items to support them in combat.

βœ… July 2023: Release of sap-restoring items.

πŸ”¨ Summer 2023: Release of the Belt equipment piece, allowing players to carry more consumables.

πŸ”¨ Summer 2023: Introduction of smoke bombs.

πŸ”¨ Summer 2023: Introduction of AoE damage through the release of bombs items.

πŸ”¨ Summer 2023: Introduction of consumables to heal or increase resistance to adverse effects (poison, fire, blind)

πŸ”¨ Nexus: Combat Abilities [50%]

βœ… July 2023: The Shield ability is released, allowing players to temporarily block all damage at the cost of sap. The sap resource is introduced at the same time. Balancing of the feature begins based on community feedback.

πŸ”¨ Summer 2023: The Dash ability is released, allowing player to move short distances extra quickly at the cost of sap. Balancing of the feature begins based on community feedback.

πŸ”¨ Sovereign: Combat equipment [0%]

πŸ”¨ Summer 2023: Introduction of quivers and arrow types, allowing players to swap between different kind of offensive effects during combat (poison, fire, blind, piercing...). Damage-over-time is introduced at the same time.

πŸ”¨ Summer 2023: Release of equipment menu, allowing players to modify their equipment in order to boost their stats. In-game equipment is not supported by NFTs yet and equipment doesn't affect player appearance yet.

πŸ”¨ Elysium: Modifiable terrain [0%]

πŸ”¨ Summer 2023: Introduction of the effect of fire on the terrain, allowing persistent patches of fire to be created, which will damage anyone going through them. Explosive environment elements are also rolled out.

πŸ”¨ Summer 2023: Introduction of traps, which players can set on the ground to spring on other players.

πŸ”¨ Eclipse: The Chestnut NFT collection [0%]

πŸ”¨ Summer 2023: Phase 0 of the Distribution roadmap of the Chestnut NFT collection.

πŸ”¨ 2023: Phase 1 of the Chestnut NFT collection roll-out.

πŸ”¨ 2023: Phase 2 of the Chestnut NFT collection roll-out.

πŸ”¨ Legend: Social features [25%]

βœ… May 2023: Introduction of in-game chat in the form of chat bubbles, allowing to tak to nearby players.

πŸ”¨ 2023: Roll out of player badges displayed in-game to represent the accomplishment of certain achievements.

πŸ”¨ 2023: All-time leaderboards visible online, showcasing the best players ever.

πŸ”¨ 2023: Player profile pages that players can update and which contain information about their achievements, equipment and social links.

πŸ”¨ Paragon: Customizable player appearance [0%]

πŸ”¨ September 2023: Introduction of equipment sprites superimposable on top of the player sprites in order to have every piece of equipment reflected visually to other players in-game.

πŸ”¨ September 2023: Introduction of the player customization menu, allowing players to change some aspects of the body of their character (hair, face, ...)

πŸ”¨ Infinity: Game world expansion - ∞

πŸ”¨ 2023: Expansion of the game world to include more maps featuring different environments

πŸ”¨ 2023: Release of the Map Forge, a programme allowing players to design maps for the game and be rewarded for them. Not to be confused with player-hosted Gauntlets.

πŸ”¨ 2023: Introduction of new monster types with various attributes, requiring different load-outs and strategies to kill.

πŸ”¨ Legacy: Onboarding more players [20%]

βœ… January 2023: Roll out of Visitor Mode, allowing players without a browser wallet to connect and play the game, and to come back later with a wallet to claim their gains.

πŸ”¨ 2023: Release of the tutorial map to help new players get familiar with the game before they are thrown in the chaos of normal game maps.

πŸ”¨ 2023: Spinning of regional instances of the game across of the world to be able to offer low-latency gameplay to players all over the world. Server selection will be offered on the title screen.

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